Javicle - a JSON Video Composition Language
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README.md 5.6 KiB

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  1. # Javicle - a JSON Video Composition Language
  2. JVCL (pronounced "Javicle") is a JSON DSL for audio/video transformations.
  3. Under the hood, it's all shell commands: `ffmpeg`, `mediainfo`, `sox`, and so on.
  4. JVCL provides higher-level semantics for working with these lower level tools.
  5. # A Quick Example
  6. Say you want to split a portion of a video into ten-second chunks. With ffmpeg
  7. and bash, you might do something like this:
  8. ```shell script
  9. INCR=10
  10. for ((i=10;i<130;i=(i+INCR))); do
  11. ffmpeg -i /tmp/my/source.mp4 -ss ${i} -t $((i+INCR)) /tmp/my/slice_${i}_$((i+INCR)).mp4
  12. done
  13. ```
  14. With JVCL, you'd create this spec:
  15. ```json
  16. {
  17. "assets": [ {"name": "src", "path": "/tmp/my/source.mp4"} ],
  18. "operations": [{
  19. "operation": "split",
  20. "creates": "src_splits",
  21. "perform": {
  22. "split": "src",
  23. "interval": "10s",
  24. "start": "10s",
  25. "end": "130s"
  26. }
  27. }]
  28. }
  29. ```
  30. Yes, the JVCL is longer, but I think many would agree it is easier to read and maintain.
  31. As the number of input assets and operations grows, hand-crafted shell scripts with magical
  32. ffmpeg incantations become ever more inscrutable.
  33. JVCL is designed for readability and maintainability. JVCL will continue to evolve towards greater
  34. coverage of the full capabilities of ffmpeg. We also plan to introduce "function" concepts
  35. to create reusable compound operations, further increasing reusability and lowering long-term
  36. maintenance.
  37. # Who is JVCL not for?
  38. If you like GUIs, JVCL is probably not for you.
  39. JVCL is not a replacement for Final Cut Pro or even iMovie.
  40. # Who is JVCL for?
  41. If you like CLIs, JVCL might be for you.
  42. You might enjoy JVCL if your video composition needs are relatively simple or
  43. if you enjoy capturing repeatable processes in source control.
  44. # Concepts
  45. In JVCL there are two main concepts: assets and operations.
  46. ## Assets
  47. Assets are the inputs: generally image, audio and video files. Assets have a name and a path.
  48. The path can be a file or a URL.
  49. ## Operations
  50. Operations are transformations to perform on the inputs.
  51. An operation can produce a new intermediate asset.
  52. Intermediate assets have names, and special paths that indicate how to reconstruct them from their assets, such that if you have the path of an intermediate asset, you can recreate its content, assuming you supply the same input assets.
  53. The operations that JVCL either supports or intends to support are:
  54. ### split
  55. Split an audio/video asset into multiple assets
  56. ### concat
  57. Concatenate audio/video assets together into one asset
  58. ### trim
  59. Trim audio/video - crop from beginning, end, or both
  60. ### overlay
  61. Overlay one video file onto another
  62. ### ken-burns
  63. For transforming still images into video via a fade-pan (aka Ken Burns) effect
  64. ### letterbox
  65. Transform a video in one size to another size using black letterboxes on the sides or top/bottom. Handy for embedding mobile videos into other screen formats
  66. ### split-silence
  67. Split an audio file according to silence
  68. # Complex Example
  69. Here is a complex example using multiple assets and operations:
  70. ```json
  71. {
  72. "assets": [
  73. {"name": "vid1", "path": "/tmp/path/to/video1.mp4"},
  74. {"name": "vid2", "path": "/tmp/path/to/video2.mp4"}
  75. ],
  76. "operations": [
  77. {
  78. "operation": "split", // name of the operation
  79. "creates": "vid1_split_%", // assets it creates, the '%' will be replaced with a counter
  80. "perform": {
  81. "split": "vid1", // split this source asset
  82. "interval": "10s" // split every ten seconds
  83. }
  84. },
  85. {
  86. "operation": "concat", // name of the operation
  87. "creates": "recombined_vid1", // assets it creates, the '%' will be replaced with a counter
  88. "perform": {
  89. "concat": ["vid1_split"] // recombine all split assets
  90. }
  91. },
  92. {
  93. "operation": "concat", // name of the operation
  94. "creates": "combined_vid", // asset it creates, can be referenced later
  95. "perform": {
  96. "concat": ["vid1", "vid2"] // operation-specific: this says, concatenate these named assets
  97. }
  98. },
  99. {
  100. "operation": "concat", // name of the operation
  101. "creates": "combined_vid", // the asset it creates, can be referenced later
  102. "perform": {
  103. "concat": ["vid1", "vid2"] // operation-specific: this says, concatenate these named assets
  104. }
  105. },
  106. {
  107. "operation": "overlay", // name of the operation
  108. "creates": "overlay1", // asset it creates
  109. "perform": {
  110. "source": "combined_vid1", // main video asset
  111. "overlay": "vid1", // overlay this video on the main video
  112. "start": "vid1.end_ts", // when (on the main video timeline) to start the overlay. default is 0 (beginning)
  113. "duration": "vid1.duration", // how long to play the overlay. default is to play the entire overlay asset
  114. "width": 400, // how wide the overlay will be, in pixels. default is "overlay.width"
  115. "height": 300, // how tall the overlay will be, in pixels. default is "overlay.height"
  116. "x": "source.width / 2", // horizontal overlay position. default is 0
  117. "y": "source.height / 2", // vertical overlay position. default is 0
  118. "out": "1080p", // this is a shortcut to the two lines below, and is the preferred way of specifying the output resolution
  119. "out_width": 1920, // output width in pixels. default is source width
  120. "out_height": 1024 // output height in pixes. default is source height
  121. }
  122. }
  123. ]
  124. }
  125. ```