Javicle - a JSON Video Composition Language
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  1. # Javicle - a JSON Video Composition Language
  2. Javicle is a JSON DSL for audio/video transformations.
  3. Under the hood, it's all shell commands: ffmpeg, mediainfo, sox, and so on.
  4. JVCL provides higher-level semantics for working with these lower level tools.
  5. # A Quick Example
  6. Say you want to split a portion of a video into ten-second chunks. With ffmpeg
  7. and bash, you might do something like this:
  8. ```shell script
  9. START=10
  10. END=130
  11. INCR=10
  12. for ((i=START;i<END;i=(i+INCR))); do
  13. ffmpeg -i $i /tmp/my/source.mp4 -ss $((i)) -t $((i+INCR)) /tmp/my/slice_$((i))_$((i+INCR)).mp4
  14. done
  15. ```
  16. With JVCL, you'd create this spec:
  17. ```json
  18. {
  19. "assets": [ {"name": "src", "path": "/tmp/my/source.mp4"} ],
  20. "operations": [{
  21. "operation": "split",
  22. "creates": "src_splits",
  23. "perform": {
  24. "split": "src",
  25. "interval": "10s",
  26. "start": "10s",
  27. "end": "130s"
  28. }
  29. }]
  30. }
  31. ```
  32. Yes, the JVCL is longer, but I think many would agree it is easier to read and maintain.
  33. As the number of input assets and operations grows, hand-crafted shell scripts with magical
  34. ffmpeg incantations become ever more inscrutable with time.
  35. JVCL is designed for readability and maintainability. JVCL will continue to evolve towards greater
  36. coverage of the full capabilities of ffmpeg. We also plan to introduce "function" concepts
  37. to create reusable compound operations, further increasing reusability and lower long-term maintenance.
  38. # Who is this not for?
  39. If you like GUIs, Javicle is probably not for you.
  40. Javicle is not a replacement for Final Cut Pro or even iMovie.
  41. # Who is this for?
  42. If you like CLIs, Javicle might be for you.
  43. You might enjoy Javicle if your video composition needs are relatively simple or
  44. if you enjoy capturing repeatable processes in source control.
  45. # Concepts
  46. In JVCL there are two main concepts: assets and operations.
  47. ## Assets
  48. Assets are the inputs: generally image, audio and video files. Assets have a name and a path.
  49. The path can be a file or a URL.
  50. ## Operations
  51. Operations are transformations to perform on the inputs.
  52. An operation can produce a new intermediate asset.
  53. Intermediate assets have names, and special paths that indicate how to reconstruct them from their assets, such that if you have the path of an intermediate asset, you can recreate its content, assuming you supply the same input assets.
  54. The operations that JVCL either supports or intends to support are:
  55. ### split
  56. Split an audio/video asset into multiple assets
  57. ### concat
  58. Concatenate audio/video assets together into one asset
  59. ### trim
  60. Trim audio/video - crop from beginning, end, or both
  61. ### overlay
  62. Overlay one video file onto another
  63. ### ken-burns
  64. For transforming still images into video via a fade-pan (aka Ken Burns) effect
  65. ### letterbox
  66. Transform a video in one size to another size using black letterboxes on the sides or top/bottom. Handy for embedding mobile videos into other screen formats
  67. ### split-silence
  68. Split an audio file according to silence
  69. # Complex Example
  70. Here is a complex example using multiple assets and operations:
  71. ```json
  72. {
  73. "assets": [
  74. {"name": "vid1", "path": "/tmp/path/to/video1.mp4"},
  75. {"name": "vid2", "path": "/tmp/path/to/video2.mp4"}
  76. ],
  77. "operations": [
  78. {
  79. "operation": "split", // name of the operation
  80. "creates": "vid1_split_%", // assets it creates, the '%' will be replaced with a counter
  81. "perform": {
  82. "split": "vid1", // split this source asset
  83. "interval": "10s" // split every ten seconds
  84. }
  85. },
  86. {
  87. "operation": "concat", // name of the operation
  88. "creates": "recombined_vid1", // assets it creates, the '%' will be replaced with a counter
  89. "perform": {
  90. "concat": ["vid1_split"] // recombine all split assets
  91. }
  92. },
  93. {
  94. "operation": "concat", // name of the operation
  95. "creates": "combined_vid", // asset it creates, can be referenced later
  96. "perform": {
  97. "concat": ["vid1", "vid2"] // operation-specific: this says, concatenate these named assets
  98. }
  99. },
  100. {
  101. "operation": "concat", // name of the operation
  102. "creates": "combined_vid", // the asset it creates, can be referenced later
  103. "perform": {
  104. "concat": ["vid1", "vid2"] // operation-specific: this says, concatenate these named assets
  105. }
  106. },
  107. {
  108. "operation": "overlay", // name of the operation
  109. "creates": "overlay1", // asset it creates
  110. "perform": {
  111. "source": "combined_vid1", // main video asset
  112. "overlay": "vid1", // overlay this video on the main video
  113. "start": "vid1.end_ts", // when (on the main video timeline) to start the overlay. default is 0 (beginning)
  114. "duration": "vid1.duration", // how long to play the overlay. default is to play the entire overlay asset
  115. "width": 400, // how wide the overlay will be, in pixels. default is "overlay.width"
  116. "height": 300, // how tall the overlay will be, in pixels. default is "overlay.height"
  117. "x": "source.width / 2", // horizontal overlay position. default is 0
  118. "y": "source.height / 2", // vertical overlay position. default is 0
  119. "out": "1080p", // this is a shortcut to the two lines below, and is the preferred way of specifying the output resolution
  120. "out_width": 1920, // output width in pixels. default is source width
  121. "out_height": 1024 // output height in pixes. default is source height
  122. }
  123. }
  124. ]
  125. }
  126. ```