Javicle - a JSON Video Composition Language
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  1. # Javicle - a JSON Video Composition Language
  2. JVCL (pronounced "Javicle") is a JSON DSL for audio/video transformations.
  3. Under the hood, it's all shell commands: `ffmpeg`, `mediainfo`, `sox`, and so on.
  4. JVCL provides higher-level semantics for working with these lower level tools.
  5. # A Quick Example
  6. Say you want to split a portion of a video into ten-second chunks. With ffmpeg
  7. and bash, you might do something like this:
  8. ```shell script
  9. INCR=10
  10. for ((i=10;i<130;i=(i+INCR))); do
  11. ffmpeg -i /tmp/my/source.mp4 -ss ${i} -t $((i+INCR)) /tmp/my/slice_${i}_$((i+INCR)).mp4
  12. done
  13. ```
  14. With JVCL, you'd create this spec:
  15. ```json
  16. {
  17. "assets": [ {"name": "src", "path": "/tmp/my/source.mp4"} ],
  18. "operations": [{
  19. "operation": "split",
  20. "creates": "src_split_files",
  21. "split": "src",
  22. "interval": "10s",
  23. "start": "10s",
  24. "end": "130s"
  25. }]
  26. }
  27. ```
  28. Yes, the JVCL is longer, but I think many would agree it is easier to read and maintain.
  29. **As the number of input assets and operations grows, hand-crafted shell scripts with magical
  30. ffmpeg incantations become ever more inscrutable.**
  31. JVCL is designed for readability and maintainability. JVCL will continue to evolve towards greater
  32. coverage of the full capabilities of ffmpeg. We also plan to introduce "function" concepts
  33. to create reusable compound operations, further increasing reusability and lowering long-term
  34. maintenance.
  35. # Who is JVCL not for?
  36. If you like GUIs, JVCL is probably not for you.
  37. JVCL is not a replacement for Final Cut Pro or even iMovie.
  38. # Who is JVCL for?
  39. JVCL is for people who like CLIs and automation.
  40. JVCL is for people whose your video composition needs are relatively simple (for now),
  41. since the range of operations supported is limited.
  42. # Concepts
  43. In JVCL there are two main concepts: assets and operations.
  44. ## Assets
  45. Assets are the inputs: generally image, audio and video files. Assets have a name and a path.
  46. The path can be a file or a URL.
  47. Input assets are defined using the `assets` array of a JVCL JSON file.
  48. Operations produce one or more assets, as specified in the `creates` property of
  49. an operation JSON object.
  50. ### Asset Properties
  51. Assets expose properties that can be referenced in operations. The properties currently exposed are:
  52. * `duration`: duration of the audio/video in seconds
  53. * `width`: width of the video in pixels (video and image assets only)
  54. * `height`: width of the video in pixels (video and image assets only)
  55. ## Operations
  56. Operations are transformations to perform on the inputs.
  57. An operation can produce one or more new assets, which can then be referenced in
  58. later operations.
  59. The operations that JVCL either supports or intends to support are:
  60. ### split
  61. Split an audio/video asset into multiple assets
  62. ### concat
  63. Concatenate audio/video assets together into one asset
  64. ### trim
  65. Trim audio/video; crop a section of an asset, becomes a new asset
  66. ### overlay
  67. Overlay one audio or video file onto another
  68. ### ken-burns
  69. For transforming still images into video via a fade-pan (aka Ken Burns) effect
  70. ### letterbox
  71. Transform a video in one size to another size using black letterboxes on the sides or top/bottom. Handy for embedding mobile videos into other screen formats
  72. ### split-silence
  73. Split an audio file according to silence
  74. # Complex Example
  75. Here is a complex example using multiple assets and operations:
  76. ```json
  77. {
  78. "assets": [
  79. {"name": "vid1", "path": "/tmp/path/to/video1.mp4"},
  80. {"name": "vid2", "path": "/tmp/path/to/video2.mp4"}
  81. ],
  82. "operations": [
  83. {
  84. "operation": "split", // name of the operation,
  85. "creates": "vid1_split_%", // assets it creates, the '%' will be replaced with a counter
  86. "split": "vid1", // split this source asset
  87. "interval": "10s" // split every ten seconds
  88. },
  89. {
  90. "operation": "concat", // name of the operation,
  91. "creates": "recombined_vid1", // assets it creates, the '%' will be replaced with a counter
  92. "concat": ["vid1_split"] // recombine all split assets
  93. },
  94. {
  95. "operation": "concat", // name of the operation,
  96. "creates": "combined_vid", // asset it creates, can be referenced later
  97. "concat": ["vid1", "vid2"] // operation-specific: this says, concatenate these named assets
  98. },
  99. {
  100. "operation": "concat", // name of the operation,
  101. "creates": "combined_vid", // the asset it creates, can be referenced later
  102. "concat": ["vid1", "vid2"] // operation-specific: this says, concatenate these named assets
  103. },
  104. {
  105. "operation": "overlay", // name of the operation,
  106. "creates": {
  107. "name": "overlay1", // asset it creates
  108. "width": "1920", // output width in pixels. default is source width
  109. "height": "1024" // output height in pixes. default is source height
  110. },
  111. "main": "combined_vid1", // main video asset
  112. "startTime": "30", // when (on the main video timeline) to begin showing the overlay. default is 0 (beginning)
  113. "endTime": "60", // when (on the main video timeline) to stop showing the overlay. default is to play the entire overlay
  114. "overlay": {
  115. "source": "vid2", // overlay this video on the main video
  116. "startTime": "0", // when (on the overlay video timeline) to begin playback on the overlay. default is 0 (beginning)
  117. "endTime": "overlay.duration", // when (on the overlay video timeline) to end playback on the overlay. default is to play the entire overlay
  118. "width": "overlay.width / 2", // how wide the overlay will be, in pixels. default is the full overlay width, or maintain aspect ratio if height was set
  119. "height": "source.height", // how tall the overlay will be, in pixels. default is the full overlay height, or maintain aspect ratio if width was set
  120. "x": "source.width / 2", // horizontal overlay position on main video. default is 0
  121. "y": "source.height / 2" // vertical overlay position on main video. default is 0
  122. }
  123. }
  124. ]
  125. }
  126. ```
  127. ## What's up with the name?
  128. I dunno, a cross between a javelin and an icicle? does that have any positive connotations? ok then...