Javicle - a JSON Video Composition Language
25개 이상의 토픽을 선택하실 수 없습니다. Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

README.md 11 KiB

3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
3 년 전
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269
  1. # Javicle - a JSON Video Composition Language
  2. JVCL (pronounced "Javicle") is a JSON DSL for audio/video transformations.
  3. Under the hood, it's all shell commands: `ffmpeg`, `mediainfo` and so on.
  4. JVCL provides higher-level semantics for working with these lower level tools.
  5. # A Quick Example
  6. Say you want to split a portion of a video into ten-second chunks. With ffmpeg
  7. and bash, you might do something like this:
  8. ```shell script
  9. INCR=10
  10. for ((i=10;i<130;i=(i+INCR))); do
  11. ffmpeg -i /tmp/my/source.mp4 -ss ${i} -t $((i+INCR)) /tmp/my/slice_${i}_$((i+INCR)).mp4
  12. done
  13. ```
  14. With JVCL, you'd write this spec file and save it to a file (for example `my-spec.jvcl`):
  15. ```json
  16. {
  17. "assets": [ {"name": "src", "path": "/tmp/my/source.mp4"} ],
  18. "operations": [{
  19. "operation": "split",
  20. "creates": "src_split_files",
  21. "split": "src",
  22. "interval": "10s",
  23. "start": "10s",
  24. "end": "130s"
  25. }]
  26. }
  27. ```
  28. and then run it like this:
  29. ```shell script
  30. jvcl my-spec.jvcl
  31. ```
  32. Yes, the JVCL is longer, but I think many would agree it is easier to read and maintain.
  33. **As the number of media assets and operations grows, hand-crafted shell scripts with magical
  34. ffmpeg incantations become ever more inscrutable.**
  35. JVCL is designed for readability and maintainability. JVCL will continue to evolve towards greater
  36. coverage of the full capabilities of ffmpeg.
  37. # Who is JVCL not for?
  38. If you like GUIs, JVCL is probably not for you.
  39. JVCL is not a replacement for Final Cut Pro or even iMovie.
  40. # Who is JVCL for?
  41. JVCL is for people who like CLIs and automation.
  42. JVCL is for people with relatively simple video composition needs (for now),
  43. since the range of operations supported is limited.
  44. # Concepts
  45. In JVCL there are a few main concepts: spec files, assets and operations.
  46. ## JVCL Spec Files
  47. A JVCL spec file is just a regular JSON file that happens to contain a single JSON object,
  48. whose properties are `assets` and `operations`.
  49. When you run `jvcl` on a spec file, it will load the `assets`, then perform the `operations` in order.
  50. Unlike most JSON, comments *are* allowed in JVCL spec files:
  51. * A line comment starts with `//` and continue to the end of the line
  52. * A multi-line block syntax starts with `/*` and ends with `*/`
  53. ### Executing a JVCL Spec
  54. To execute a spec stored in the file `my-spec.json`, you would run:
  55. ```shell script
  56. jvcl my-spec.jvcl
  57. ```
  58. or to supply a spec using stdin and pipeline:
  59. ```shell script
  60. cat my-spec.jvcl | jvcl
  61. ```
  62. #### Scratch Directory
  63. Output assets will be placed in the scratch directory, unless otherwise specified
  64. in the spec file. By default, JVCL will create a new temporary directory to use as the scratch
  65. directory. You can set the scratch directory explicitly using the `-t` or `--temp-dir` option:
  66. ```shell script
  67. jvcl -t /some/tempdir my-spec.json
  68. ```
  69. #### Command Help
  70. To view a list of all `jvcl` command-line options, run `jvcl -h` or `jvcl --help`
  71. ## Assets
  72. Assets are your media files: generally image, audio and video files.
  73. All assets have a name and a path.
  74. Input assets are defined using the `assets` array of a JVCL spec.
  75. For input assets, the path can be a file or a URL. URL-based assets will be downloaded
  76. to the scratch directory. This can be overridden using the `dest` property on the asset.
  77. Operations produce one or more output assets, as specified in the `creates` property of
  78. an operation JSON object.
  79. For output assets, the path will be within the scratch directory.
  80. You can override this using the `dest` property on the `creates` object associated with the operation.
  81. ### Asset Properties
  82. Assets expose properties that can be referenced in operations. The properties currently exposed are:
  83. * `duration`: duration of the audio/video in seconds (audio and video assets only)
  84. * `width`: width of the video in pixels (video and image assets only)
  85. * `height`: width of the video in pixels (video and image assets only)
  86. ## Operations
  87. Operations are transformations to perform on the inputs.
  88. An operation can produce one or more new assets, which can then be referenced in
  89. later operations.
  90. Most of the operation settings can be JavaScript expressions, for example:
  91. "start": "someAsset.duration - 10"
  92. The above would set the `start` value to ten seconds before the end of `someAsset`.
  93. ### Supported Operations
  94. Today, JVCL supports these operations:
  95. ### [scale](src/test/resources/tests/test_scale.jvcl)
  96. Scale a video asset from one size to another. Scaling can be proportional or anamorphic
  97. ### [split](src/test/resources/tests/test_split.jvcl)
  98. Split an audio/video asset into multiple assets of equal time lengths
  99. ### [concat](src/test/resources/tests/test_concat.jvcl)
  100. Concatenate audio/video assets together into one asset
  101. ### [trim](src/test/resources/tests/test_trim.jvcl)
  102. Trim audio/video; crop a section of an asset, becomes a new asset
  103. ### [overlay](src/test/resources/tests/test_overlay.jvcl)
  104. Overlay one asset onto another
  105. ### [ken-burns](src/test/resources/tests/test_ken_burns.jvcl)
  106. For transforming still images into video via a fade-pan (aka Ken Burns) effect
  107. ### [letterbox](src/test/resources/tests/test_letterbox.jvcl)
  108. Transform a video in one size to another size using black letterboxes on the sides or top/bottom. Handy for embedding mobile videos into other screen formats
  109. # Complex Example
  110. Here is a complex example using multiple assets and operations.
  111. ```json
  112. {
  113. "assets": [
  114. // file -- will be referenced directory
  115. {
  116. "name": "vid1",
  117. "path": "/tmp/path/to/video1.mp4"
  118. },
  119. // URL -- will be downloaded to scratch directory and referenced from there
  120. {
  121. "name": "vid2",
  122. "path": "https://archive.org/download/gov.archives.arc.1257628/gov.archives.arc.1257628_512kb.mp4"
  123. },
  124. // URL -- will be downloaded to `dest` directory and referenced from there
  125. {
  126. "name": "vid3",
  127. "path": "https://archive.org/download/gov.archives.arc.49442/gov.archives.arc.49442_512kb.mp4",
  128. "dest": "src/test/resources/sources/"
  129. },
  130. // Image URL
  131. {
  132. "name": "img1",
  133. "path": "https://live.staticflickr.com/65535/48159911972_01efa0e5ea_b.jpg",
  134. "dest": "src/test/resources/sources/"
  135. }
  136. ],
  137. "operations": [
  138. {
  139. "operation": "scale", // name of the operation
  140. "creates": "vid2_scaled", // asset it creates
  141. "source": "vid2", // source asset
  142. "width": "1024", // width of scaled asset. if omitted and height is present, width will be proportional
  143. "height": "768" // height of scaled asset. if omitted and width is present, height will be proportional
  144. },
  145. {
  146. "operation": "scale", // name of the operation
  147. "creates": "vid2_big", // asset it creates
  148. "source": "vid2", // source asset
  149. "factor": "2.2" // scale factor. if factor is set, width and height are ignored.
  150. },
  151. {
  152. "operation": "split", // name of the operation
  153. "creates": "vid1_split_%", // assets it creates, the '%' will be replaced with a counter
  154. "source": "vid1", // split this source asset
  155. "interval": "10" // split every ten seconds
  156. },
  157. {
  158. "operation": "concat", // name of the operation
  159. "creates": "recombined_vid1", // assets it creates, the '%' will be replaced with a counter
  160. "source": ["vid1_split"] // recombine all split assets
  161. },
  162. {
  163. "operation": "concat", // name of the operation
  164. "creates": "combined_vid", // asset it creates, can be referenced later
  165. "source": ["vid1", "vid2"] // operation-specific: this says, concatenate these named assets
  166. },
  167. {
  168. "operation": "concat", // name of the operation
  169. "creates": "combined_vid", // the asset it creates, can be referenced later
  170. "source": ["vid1", "vid2"] // operation-specific: this says, concatenate these named assets
  171. },
  172. {
  173. "operation": "trim", // name of the operation
  174. "creates": { // create multiple files, will be prefixed with `name`, store them in `dest`
  175. "name": "vid1_trims",
  176. "dest": "src/test/resources/outputs/trims/"
  177. },
  178. "source": "vid1_split", // trim these source assets
  179. "start": "1", // cropped region starts here, default is zero
  180. "end": "6" // cropped region ends here, default is end of video
  181. },
  182. {
  183. "operation": "overlay", // name of the operation
  184. "creates": "overlay1", // asset it creates
  185. "source": "combined_vid1", // main video asset
  186. "start": "30", // when (on the main video timeline) to begin showing the overlay. default is 0 (beginning)
  187. "end": "60", // when (on the main video timeline) to stop showing the overlay. default is to play the entire overlay
  188. "overlay": {
  189. "source": "vid2", // overlay this video on the main video
  190. "start": "0", // when (on the overlay video timeline) to begin playback on the overlay. default is 0 (beginning)
  191. "end": "overlay.duration", // when (on the overlay video timeline) to end playback on the overlay. default is to play the entire overlay
  192. "width": "overlay.width / 2", // how wide the overlay will be, in pixels. default is the full overlay width, or maintain aspect ratio if height was set
  193. "height": "source.height", // how tall the overlay will be, in pixels. default is the full overlay height, or maintain aspect ratio if width was set
  194. "x": "source.width / 2", // horizontal overlay position on main video. default is 0
  195. "y": "source.height / 2" // vertical overlay position on main video. default is 0
  196. }
  197. },
  198. {
  199. "operation": "ken-burns", // name of the operation
  200. "creates": "ken1", // asset it creates
  201. "source": "img1", // source image
  202. "zoom": "1.3", // zoom level, from 1 to 10
  203. "duration": "5", // how long the resulting video will be
  204. "start": "0", // when to start zooming, default is 0
  205. "end": "duration", // when to end zooming, default is duration
  206. "x": "source.width * 0.6", // pan to this x-position
  207. "y": "source.height * 0.4", // pan to this y-position
  208. "upscale": "8", // upscale factor. upscaling the image results in a smoother pan, but a longer encode, default is 8
  209. "width": "1024", // width of output video
  210. "height": "768" // height of output video
  211. },
  212. {
  213. "operation": "letterbox", // name of the operation
  214. "creates": "boxed1", // asset it creates
  215. "source": "ken1", // source asset
  216. "width": "source.width * 1.5", // make it wider
  217. "height": "source.height * 0.9", // and shorter
  218. "color": "AliceBlue" // default is black. can be a hex value (0xff0000 for red) or a color name from here: https://ffmpeg.org/ffmpeg-utils.html#color-syntax
  219. }
  220. ]
  221. }
  222. ```
  223. ## What's up with the name?
  224. I dunno, a cross between a javelin and an icicle? does that have any positive connotations? ok then...