Javicle - a JSON Video Composition Language
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  1. # Javicle - a JSON Video Composition Language
  2. JVCL (pronounced "Javicle") is a JSON DSL for audio/video transformations.
  3. Under the hood, it's all shell commands: `ffmpeg`, `mediainfo` and so on.
  4. JVCL provides higher-level semantics for working with these lower level tools.
  5. # A Quick Example
  6. Say you want to split a portion of a video into ten-second chunks. With ffmpeg
  7. and bash, you might do something like this:
  8. ```shell script
  9. INCR=10
  10. for ((i=10;i<130;i=(i+INCR))); do
  11. ffmpeg -i /tmp/my/source.mp4 -ss ${i} -t $((i+INCR)) /tmp/my/slice_${i}_$((i+INCR)).mp4
  12. done
  13. ```
  14. With JVCL, you'd write this spec file and save it to a file (for example `my-spec.jvcl`):
  15. ```json
  16. {
  17. "assets": [ {"name": "src", "path": "/tmp/my/source.mp4"} ],
  18. "operations": [{
  19. "operation": "split",
  20. "creates": "src_split_files",
  21. "split": "src",
  22. "interval": "10s",
  23. "start": "10s",
  24. "end": "130s"
  25. }]
  26. }
  27. ```
  28. and then run it like this:
  29. ```shell script
  30. jvcl my-spec.jvcl
  31. ```
  32. Yes, the JVCL is longer, but I think many would agree it is easier to read and maintain.
  33. **As the number of media assets and operations grows, hand-crafted shell scripts with magical
  34. ffmpeg incantations become ever more inscrutable.**
  35. JVCL is designed for readability and maintainability. JVCL will continue to evolve towards greater
  36. coverage of the full capabilities of ffmpeg.
  37. # Who is JVCL not for?
  38. If you like GUIs, JVCL is probably not for you.
  39. JVCL is not a replacement for Final Cut Pro or even iMovie.
  40. # Who is JVCL for?
  41. JVCL is for people who like CLIs and automation.
  42. JVCL is for people with relatively simple video composition needs (for now),
  43. since the range of operations supported is limited.
  44. # Concepts
  45. In JVCL there are a few main concepts: spec files, assets and operations.
  46. ## JVCL Spec Files
  47. A JVCL spec file is just a regular JSON file that happens to contain a single JSON object,
  48. whose properties are `assets` and `operations`.
  49. When you run `jvcl` on a spec file, it will load the `assets`, then perform the `operations` in order.
  50. Unlike most JSON, comments *are* allowed in JVCL spec files:
  51. * A line comment starts with `//` and continue to the end of the line
  52. * A multi-line block syntax starts with `/*` and ends with `*/`
  53. ### Executing a JVCL Spec
  54. To execute a spec stored in the file `my-spec.json`, you would run:
  55. ```shell script
  56. jvcl my-spec.jvcl
  57. ```
  58. or to supply a spec using stdin and pipeline:
  59. ```shell script
  60. cat my-spec.jvcl | jvcl
  61. ```
  62. #### Scratch Directory
  63. Output assets will be placed in the scratch directory, unless otherwise specified
  64. in the spec file. By default, JVCL will create a new temporary directory to use as the scratch
  65. directory. You can set the scratch directory explicitly using the `-t` or `--temp-dir` option:
  66. ```shell script
  67. jvcl -t /some/tempdir my-spec.json
  68. ```
  69. #### Command Help
  70. To view a list of all `jvcl` command-line options, run `jvcl -h` or `jvcl --help`
  71. ## Assets
  72. Assets are your media files: generally image, audio and video files.
  73. All assets have a name and a path.
  74. Input assets are defined using the `assets` array of a JVCL spec.
  75. For input assets, the path can be a file or a URL. URL-based assets will be downloaded
  76. to the scratch directory. This can be overridden using the `dest` property on the asset.
  77. Operations produce one or more output assets, as specified in the `creates` property of
  78. an operation JSON object.
  79. For output assets, the path will be within the scratch directory.
  80. You can override this using the `dest` property on the `creates` object associated with the operation.
  81. ### Asset Properties
  82. Assets expose properties that can be referenced in operations. The properties currently exposed are:
  83. * `duration`: duration of the audio/video in seconds (audio and video assets only)
  84. * `width`: width of the video in pixels (video and image assets only)
  85. * `height`: width of the video in pixels (video and image assets only)
  86. ## Operations
  87. Operations are transformations to perform on the inputs.
  88. An operation can produce one or more new assets, which can then be referenced in
  89. later operations.
  90. Most of the operation settings can be JavaScript expressions, for example:
  91. "start": "someAsset.duration - 10"
  92. The above would set the `start` value to ten seconds before the end of `someAsset`.
  93. ### Supported Operations
  94. Today, JVCL supports seven basic operations:
  95. ### [scale](src/test/resources/tests/test_scale.jvcl)
  96. Scale a video asset from one size to another. Scaling can be proportional or anamorphic.
  97. [Scale Example](src/test/resources/tests/test_scale.jvcl)
  98. ### [split](src/test/resources/tests/test_split.jvcl)
  99. Split an audio/video asset into multiple assets of equal time lengths.
  100. [Split Example](src/test/resources/tests/test_split.jvcl)
  101. ### [concat](src/test/resources/tests/test_concat.jvcl)
  102. Concatenate audio/video assets together into one asset.
  103. [Concat Example](src/test/resources/tests/test_concat.jvcl)
  104. ### [trim](src/test/resources/tests/test_trim.jvcl)
  105. Trim audio/video; crop a section of an asset, becomes a new asset.
  106. [Trim Example](src/test/resources/tests/test_trim.jvcl)
  107. ### [overlay](src/test/resources/tests/test_overlay.jvcl)
  108. Overlay one asset onto another.
  109. [Overlay Example](src/test/resources/tests/test_overlay.jvcl)
  110. ### [ken-burns](src/test/resources/tests/test_ken_burns.jvcl)
  111. For transforming still images into video via a fade-pan (aka Ken Burns) effect.
  112. [Ken Burns Example](src/test/resources/tests/test_ken_burns.jvcl)
  113. ### [letterbox](src/test/resources/tests/test_letterbox.jvcl)
  114. Transform a video in one size to another size using black letterboxes on the sides or top/bottom.
  115. Handy for embedding mobile videos into other screen formats.
  116. [Letterbox Example](src/test/resources/tests/test_letterbox.jvcl)
  117. # Complex Example
  118. Here is a complex example using multiple assets and operations.
  119. ```json
  120. {
  121. "assets": [
  122. // file -- will be referenced directory
  123. {
  124. "name": "vid1",
  125. "path": "/tmp/path/to/video1.mp4"
  126. },
  127. // URL -- will be downloaded to scratch directory and referenced from there
  128. {
  129. "name": "vid2",
  130. "path": "https://archive.org/download/gov.archives.arc.1257628/gov.archives.arc.1257628_512kb.mp4"
  131. },
  132. // URL -- will be downloaded to `dest` directory and referenced from there
  133. {
  134. "name": "vid3",
  135. "path": "https://archive.org/download/gov.archives.arc.49442/gov.archives.arc.49442_512kb.mp4",
  136. "dest": "src/test/resources/sources/"
  137. },
  138. // Image URL
  139. {
  140. "name": "img1",
  141. "path": "https://live.staticflickr.com/65535/48159911972_01efa0e5ea_b.jpg",
  142. "dest": "src/test/resources/sources/"
  143. }
  144. ],
  145. "operations": [
  146. {
  147. "operation": "scale", // name of the operation
  148. "creates": "vid2_scaled", // asset it creates
  149. "source": "vid2", // source asset
  150. "width": "1024", // width of scaled asset. if omitted and height is present, width will be proportional
  151. "height": "768" // height of scaled asset. if omitted and width is present, height will be proportional
  152. },
  153. {
  154. "operation": "scale", // name of the operation
  155. "creates": "vid2_big", // asset it creates
  156. "source": "vid2", // source asset
  157. "factor": "2.2" // scale factor. if factor is set, width and height are ignored.
  158. },
  159. {
  160. "operation": "split", // name of the operation
  161. "creates": "vid1_split_%", // assets it creates, the '%' will be replaced with a counter
  162. "source": "vid1", // split this source asset
  163. "interval": "10" // split every ten seconds
  164. },
  165. {
  166. "operation": "concat", // name of the operation
  167. "creates": "recombined_vid1", // assets it creates, the '%' will be replaced with a counter
  168. "source": ["vid1_split"] // recombine all split assets
  169. },
  170. {
  171. "operation": "concat", // name of the operation
  172. "creates": "combined_vid", // asset it creates, can be referenced later
  173. "source": ["vid1", "vid2"] // operation-specific: this says, concatenate these named assets
  174. },
  175. {
  176. "operation": "concat", // name of the operation
  177. "creates": "combined_vid", // the asset it creates, can be referenced later
  178. "source": ["vid1", "vid2"] // operation-specific: this says, concatenate these named assets
  179. },
  180. {
  181. "operation": "trim", // name of the operation
  182. "creates": { // create multiple files, will be prefixed with `name`, store them in `dest`
  183. "name": "vid1_trims",
  184. "dest": "src/test/resources/outputs/trims/"
  185. },
  186. "source": "vid1_split", // trim these source assets
  187. "start": "1", // cropped region starts here, default is zero
  188. "end": "6" // cropped region ends here, default is end of video
  189. },
  190. {
  191. "operation": "overlay", // name of the operation
  192. "creates": "overlay1", // asset it creates
  193. "source": "combined_vid1", // main video asset
  194. "start": "30", // when (on the main video timeline) to begin showing the overlay. default is 0 (beginning)
  195. "end": "60", // when (on the main video timeline) to stop showing the overlay. default is to play the entire overlay
  196. "overlay": {
  197. "source": "vid2", // overlay this video on the main video
  198. "start": "0", // when (on the overlay video timeline) to begin playback on the overlay. default is 0 (beginning)
  199. "end": "overlay.duration", // when (on the overlay video timeline) to end playback on the overlay. default is to play the entire overlay
  200. "width": "overlay.width / 2", // how wide the overlay will be, in pixels. default is the full overlay width, or maintain aspect ratio if height was set
  201. "height": "source.height", // how tall the overlay will be, in pixels. default is the full overlay height, or maintain aspect ratio if width was set
  202. "x": "source.width / 2", // horizontal overlay position on main video. default is 0
  203. "y": "source.height / 2" // vertical overlay position on main video. default is 0
  204. }
  205. },
  206. {
  207. "operation": "ken-burns", // name of the operation
  208. "creates": "ken1", // asset it creates
  209. "source": "img1", // source image
  210. "zoom": "1.3", // zoom level, from 1 to 10
  211. "duration": "5", // how long the resulting video will be
  212. "start": "0", // when to start zooming, default is 0
  213. "end": "duration", // when to end zooming, default is duration
  214. "x": "source.width * 0.6", // pan to this x-position
  215. "y": "source.height * 0.4", // pan to this y-position
  216. "upscale": "8", // upscale factor. upscaling the image results in a smoother pan, but a longer encode, default is 8
  217. "width": "1024", // width of output video
  218. "height": "768" // height of output video
  219. },
  220. {
  221. "operation": "letterbox", // name of the operation
  222. "creates": "boxed1", // asset it creates
  223. "source": "ken1", // source asset
  224. "width": "source.width * 1.5", // make it wider
  225. "height": "source.height * 0.9", // and shorter
  226. "color": "AliceBlue" // default is black. can be a hex value (0xff0000 for red) or a color name from here: https://ffmpeg.org/ffmpeg-utils.html#color-syntax
  227. }
  228. ]
  229. }
  230. ```
  231. ## What's up with the name?
  232. I dunno, a cross between a javelin and an icicle? does that have any positive connotations? ok then...